Vish-Amrut is the original name of the popular chasing game that has recently come to be known as ‘lock and key’. With unique features, the play involves lots of running and group cooperation. The terms vish (poison) and amrut (elixir) (also spelled amrit) are used as symbols for suspending the players out of the game and making them active in the play again, respectively. In this form, the chaser tags and suspends the runners from the play, and the runner’s teammates revive them by touching them.
The game is also played in villages and small towns all over India, especially in Andhra Pradesh, Tamilnadu, Punjab and Gujarat, and in other countries, including Pakistan, Cambodia and Italy.
Region | Name |
Tamilnadu | Uyir Eluppu |
India | Barf-paani or ice and water Lock and Key |
Region | Name |
United States | Freeze tag |
United Kingdom | Stuck in the mud |
This tag game doesn’t require any arrangements except a plain bounded play area. This game involves the complexity of playing a double role at a time—reviving frozen mates by unfreezing them and saving oneself from getting tagged out by the chaser.
A Runner Giving Amrut to the Frozen Teammate
Round 1
As the distance to each circle increases, it becomes increasingly harder to throw the marker inside it. So, the last few segments generally take more tries to capture, while the slower players get a chance to catch up.
This game is played at leisure, usually without time limits, for recreation. It is not considered a highly competitive sport, though there are winners and losers. The fun quotient is high, and so is the level of physical effort.
Round 2
Round 3
After finishing round 2, the active players will stand with the marker outside the series near the home circle, facing away from the series. Now they proceed to round 3.
Note: The decision to select kaaya or pazhalama is not strategic to winning points. Hence, a suggestion by any player is usually accepted by the other players. However, if there is a conflict, a vote can be taken, or a coin can be tossed.
Hence, after every set of three rounds, the players make the game more challenging for others by taking away the freedom to land in the circles they have captured. At the same time, it is easier for the players who own more segments as they can land with both feet.
Roles | Positions | Tasks | Strategy | Techniques |
---|---|---|---|
The player on the move | Stand with a marker near Circle 1, facing the series ahead. Be ready to start the turn. | Throw the marker. Jump through the circles as per the rules. | Select a flat marker that is heavy and small so it does not roll or skid much. Develop precision with the exact force needed to place the marker in the designated circle. |
Other players | Stand near the series to closely observe the play. | Observe the playing teammate, and catch for fouls. Wait for one’s turn patiently. | The player who can remember the level and the circle number where each player reached before getting ruled out is believed to be the smartest player and keenest observer. |
The judgment of aiming at the right circle while throwing the marker in the primary skill, then comes the ability to jump and the skill of balancing on one foot. Negotiating the circles and assessing the needed force to jump for each leap so as not to step on the circle boundaries.
Any person who can keep the body balanced while hopping on one foot can enjoy the game. Men and women of all ages and children above the age of five can enjoy this game without any prior training or special skills. Not many tools or equipment is required to play it, and hence, it is popular during school vacations. It also can be played in the short duration of a school recess or as a street game for extended hours as the set-up time is insignificant. There is no set time limit for completing a game.
Nondi is generally not played in the hot sun during summer. In addition to players feeling the heat, the grounds become hot and may burn the feet as the game is generally played barefoot. The play area should be even without any potholes or pebbles to avoid injuries while hopping. Playing in very damp, sticky, muddy areas in the rainy season is not advisable either, as the players may slip.
The fastest game was completed in 1 minute and 1.97 seconds by an American, Ashrita Furman, in November 2010 The longest game, measuring 6,131 m, was created by the Chinese brand Teenmix of Belle International in Guangzhou in Guangdong, China, in 2016. The course consisted of 1,518 standard games, and over 300 participants took part in the two-day event. Five of them finished the entire game, with the fastest player completing in 8 hours and 55 minutes.
Several configurations are possible, constrained only by creativity. As this game can be played by a single player as well, one can create patterns and rules accordingly.
1. Change the drawing pattern. You can make rectangular or triangular sections or draw them in a zigzag pattern, with the numbers going in a spiral direction. In France, they call it escargot—the French word for snail. Start drawing from the middle and go outwards, making the shapes bigger as you go outward. The player hops on one foot on each circle all the way through the spiral and back.
Name | Region |
Hoppa hage | Sweden |
Marelles | France |
Templehufen | Germany |
Laylay, Khane Bazi | Iran |
Marker A coin, small slate stone, pebble or bottle cap that players throw to mark a circle
Kaaya The sitting posture
Pazhalama The standing posture
Bharatiya Khel
Indian Knowledge Systems (IKS) Division
Ministry of Education (MoE),
Government of India,
Our office is located in
All India Council for Technical Education (AICTE)
Nelson Mandela Marg,
Vasant Kunj,
New Delhi-110070