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  • Home
  • Bharatiya Khel
    • About the program
    • Vision and Mission
    • The list of 75 games
    • FAQ
  • Game of the month
    • Game of the month (Kabaḍḍi/Hututu)
    • Previous Games
    • Training material: (Kabaḍḍi/Hututu)
    • Upcoming games
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    • Our Members
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  • Home
  • Bharatiya Khel
    • About the program
    • Vision and Mission
    • The list of 75 games
    • FAQ
  • Game of the month
    • Game of the month (Kabaḍḍi/Hututu)
    • Previous Games
    • Training material: (Kabaḍḍi/Hututu)
    • Upcoming games
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Sohkymtoi / Shyieng – Meghalaya

Shyieng Dal Ubu

Among the lesser-known yet fascinating traditional games are Sohkymtoi (also known as Shyieng) from Meghalaya and Dal Ubu from Arunachal Pradesh.

These games are primarily played by children in the age group of 6–8 years and require no costly equipment. Instead, they employ simple, locally available materials such as tamarind seeds, small pebbles, or pieces of broken china.

Historically, these games were played during leisure in village courtyards or school compounds. The primary objective was recreation, but the underlying outcomes included motor coordination, alertness, social interaction, and emotional regulation.

The name Sohkymtoi in Khasi roughly translates to ‘strike and gain’, signifying skill and accuracy. Similarly, Dal Ubu in local dialects of Arunachal Pradesh refers to the act of striking or tapping with controlled motion.

The Setup

Playing Surface: A smooth, flat surface (mud floor, veranda, or classroom floor).

Playing Pieces: 20–30 tamarind seeds, small tile pieces, or fragments of bone china.

Number of Players: 3–4 children (usually girls aged 6–8 years).k10–15 minutes per round.

The Play

1.The first player scatters the tamarind seeds evenly on the playing surface.
2.She then selects any two seeds and plans to strike one seed with another using her fingers.
3.Before striking, the player passes her finger through an imaginary straight line drawn between the two selected seeds.
4.If she hits the targeted seed successfully, she wins and collects both seeds.
5.If the attempt fails or she touches or hits any other seed, her turn ends, and the next player begins.
6.The game continues until all seeds have been claimed. The player with the maximum collection is declared the winner.

Rules

●A player loses her turn (foul) under any of the following conditions: Her finger touches any seed other than the selected pair.
●The striking seed hits an unintended seed.
●There is insufficient space between two seeds to draw the striking line.
●The game emphasizes accuracy, patience, and concentration. It discourages haste, rewarding careful observation instead.

Benefits

Benefits are manifolds

Motor Development: Enhances finger dexterity, fine motor coordination, and wrist flexibility.

Cognitive Skills: Encourages planning, problem-solving, and decision-making.

Emotional Skills: Promotes self-control, patience, and acceptance of outcomes.

Social Interaction: Builds teamwork, empathy, and respect for turn-taking.

Recreational Value: Provides joy, relaxation, and mental refreshment.

Life Skills Learned

1.Being careful: Attention to detail in movement and timing.
2.Decision-Making: Strategic selection of target seeds.
3.Risk-Taking: Balancing precision and confidence.
4.Perseverance: Learning from mistakes and improving performance.
5.Happiness through Play: Experiencing intrinsic joy and satisfaction.
Bharatiya Khel Program- An initiative by Indian Knowledge Systems (MoE)

India’s sports culture is thousands of years old, with countless games developed and played in the region.

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