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Ram Kund/ Rab di khutti

What You Need

  1. Players: A group of 6–10 players.2. A Ball: A small, lightweight ball.
  2. Pits:

One central pit called the “Ram Kund”.

One smaller pit for each player, arranged in a circle around the Ram Kund.

Setup

  1. Mark the Circle: Draw a large circle with the Ram Kund at the center.
  2. Dig Pits:

Each player gets a pit around the circle, equidistant from each other.

The central pit (Ram Kund) remains empty initially.

  1. Assign Pits: Each player owns one pit, except for one player who starts as the “thrower” (outsider).

Rules

Starting the Game:

  1. The thrower stands outside the circle, holding the ball.
  2. The players stand near their respective pits.

Throwing the Ball:

  1. The thrower tosses the ball into the circle, aiming for one of the pits (but avoiding the Ram Kund).
  2. If the ball lands in a player’s pit, that player becomes the new thrower.

Action After the Ball Lands:

  1. The player whose pit the ball lands in, must pick up the ball and attempt to tag the original thrower.
  2. The thrower must run to avoid being tagged and can re-enter the circle if they dodge successfully.

If Tagged:

If the original thrower is tagged, they remain the thrower for the next round.

If they escape successfully, the tagged player continues as the thrower.

Special Rule for the Ram Kund:

  1. If the ball lands in the central pit (Ram Kund), all players must immediately run around the circle.
  2. The thrower attempts to tag as many players as possible during this time.
  3. Players return to their pits after the run.

Winning the Game:

The game continues until a predetermined time or score.

The player with the fewest tags or the most successful throws wins.

Key Rules

  1. The thrower must aim fairly and avoid targeting the same player repeatedly.
  2. Players must remain near their pits unless the ball lands in the Ram Kund.
  3. Physical contact beyond tagging is not allowed.

This version of Ram Kund is a dynamic game that requires agility, quick reflexes, and strategic movement, making it a fun and engaging activity in shakhas!

Here’s the revised explanation with the term Ram Kund:

  1. Setting Up the Game:

Players dig small holes (about 9 inches wide and 6 inches deep) in the ground. These holes are called khutis.

Each player is assigned a khuti, and there should be as many khutis as players.

A larger hole, called Ram Kund (Ram’s well), is dug in the center of the playing area.

  1. Selecting the Key Player (Dyee):

One player is chosen as the “key player,” who starts the game.

  1. Starting the Game:

The key player throws a ball made of rags high into the air.

Another player catches the ball.

  1. Carrying and Kicking:

The key player carries the player who caught the ball to their assigned khuti.

The carried player then tries to kick the ball into their khuti.

  1. Role Switching:

If the carried player successfully kicks the ball into their khuti, the roles reverse.

The carried player becomes the key player and carries the original key player to their khuti for their turn to kick.

  1. Targeting Other Khutis:

If the ball lands in another player’s khuti (not the kicker’s), the kicker and the owner of that khuti switch roles.

The new key player then continues the game.

  1. Ram Kund (Ram’s Well):

If the ball lands in the Ram Kund, the player who threw the ball must try to tag another player with it.

All other players run and try to avoid being hit by the ball.

  1. Repeating the Process:

The game continues with players switching roles and the ball being kicked or thrown into various khutis.

This cycle of carrying, kicking, role-switching, and tagging adds excitement and unpredictability to the game.

Here’s the revised explanation with the term Ram Kund:

  1. Setting Up the Game:

Players dig small holes (about 9 inches wide and 6 inches deep) in the ground. These holes are called khutis.

Each player is assigned a khuti, and there should be as many khutis as players.

A larger hole, called Ram Kund (Ram’s well), is dug in the center of the playing area.

  1. Selecting the Key Player (Dyee):

One player is chosen as the “key player,” who starts the game.

  1. Starting the Game:

The key player throws a ball made of rags high into the air.

Another player catches the ball.

  1. Carrying and Kicking:

The key player carries the player who caught the ball to their assigned khuti.

The carried player then tries to kick the ball into their khuti.

  1. Role Switching:

If the carried player successfully kicks the ball into their khuti, the roles reverse.

The carried player becomes the key player and carries the original key player to their khuti for their turn to kick.

  1. Targeting Other Khutis:

If the ball lands in another player’s khuti (not the kicker’s), the kicker and the owner of that khuti switch roles.

The new key player then continues the game.

  1. Ram Kund (Ram’s Well):

If the ball lands in the Ram Kund, the player who threw the ball must try to tag another player with it.

All other players run and try to avoid being hit by the ball.

  1. Repeating the Process:

The game continues with players switching roles and the ball being kicked or thrown into various khutis. This cycle of carrying, kicking, role-switching, and tagging adds excitement and unpredictability to the game.

 

Bharatiya Khel Program- An initiative by Indian Knowledge Systems (MoE)

India’s sports culture is thousands of years old, with countless games developed and played in the region.

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