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Nalugu Rallu Atta

મરઘી નું ઈંડુ | நாலுமூலைக் கல | నాలుగు రాళ్ల ఆట | Steal the Egg | Game of Four stones

Introduction

Nalugu Rallu Atta is a recreational street game—a popular form of the run-and-catch-sport played in a relatively small playfield. It was widely played until the late 1980s in rural and urban areas of India. Originating from Andhra Pradesh, this game is based on swiftly stealing four stones from the centre of the court, which are guarded by the chaser, while escaping the tag and reaching safe zones with the teammates.

Other Names

Region Name
Tamilnadu Naalu Moolai Kal
Andhra Pradesh Nalugu Rallu aata
RegionName
GujaratMarghi Nu Eendu   
USA, UKSteal the egg/ Four stones

Diagram of the play area and players’ moves.

The Play

At the beginning, four runners take their positions in one square each, as described in Fig. 4.1, and four stones are placed in a circle drawn in the middle. The runners must steal the stones and bring them to their respective squares without being captured by the patwar (chaser). Then, they must collect all the stones in any one of the squares. Patwar’s aim is to capture the runners while they are on the move.

Number of Players

There are five players. Of them, one will be selected to be the patwar. So, there are four runners and one patwar.

 The Playground

Four independent square boxes of sides measuring 5 ft. are drawn as shown in Fig. 4.1, leaving tracks of about 2 ft. between them, on an open flat playground measuring around 12 ft. x 12 ft. At the intersection of the paths between the squares, a circle is drawn with a 6 in. diameter. Four medium-sized stones are placed in that circle.

Equipment Needed

A chalk or white powder is required to mark the boundaries, and four small stones of any shape and size are needed. You may use any substitute available for the stones, such as small rubber balls or tiny wood logs.

Playing Method

  1. The player’s names are written on pieces of paper and the player whose name is picked becomes the patwar. This way, the patwar is randomly chosen at the start of the game. Players can choose any other method as well in an informal game. 
  2. The other four players stand in the four boxes (one in each), which they occupy as their native houses.
  3. The play begins when the patwar starts cutting the four tracks one by one—touching the end lines and returning to the centre quickly. In doing so, the patwar has to leave the centre and go till the end of the court four times, moving in the tracks only in the space between the square houses. Meanwhile, the runners try to take one or more or even all four stones placed at the centre without being caught by the patwar.
  4. After cutting the tracks, the patwar keeps moving along the cross-section to capture the runners who try to steal the stones. The patwar is not supposed to enter the boxes.
  5. One of the players can also pick up all the four stones and then move into other boxes, distributing the stones to the remaining three runners. Only one player need not necessarily take the initiative to collect all the stones. Any runner can pick up as many stones as they can for distribution.
  6. When each runner has at least one stone each, there is no need for distribution.
  7. When all the runners get their stone, running and chasing stops. Runners ask the patwar to choose either gumpu (group) or chhuttu (separate).
    1. If the patwar says gumpu and selects a particular box, then all other players gather in that box with the stones in their hands. The patwar can tag any runner anytime when they move close enough.
    2. If the choice is chuttu, each runner has to make three rounds starting from the present box and finally reach his or her native box while escaping the patwar’s touch. The patwar can tag any runner while they are moving across the boxes to settle in their respective boxes.
  8. In both the gumpu and chhuttu options, if the patwar catches any of the four runners, he or she will be the new patwar of the next game.
  9. The game continues for the next two innings with all the five players, and the winner is declared after all the three innings are played.

Scoring

One set of the game consists of three innings with the same five players. The winner is the runner who is not caught during all three innings of the game and escapes being the patwar every time.

Rules

  1. One box can be occupied by only one player as a house (native square).
  2. The patwar can move only along the cross sections between the squares, horizontally or vertically, but cannot enter any squares or go out of the boundary.
  3. The other players can move in all directions, through the squares and in cross sections within the boundary.
  4. When the patwar’s choice is gumpu for the second round, all the players will gather in one box if and only if they have acquired their stone—one stone each.
  5. The game continues until all the four players gather in one square with all the four stones. In chuttu, all players must reach their native squares after running three rounds, passing through all the four squares and escaping the tag by the patwar.
  6. If a player is tagged out as per the rules, then he or she becomes the new patwar, and the former patwar will join the other runners. The game then starts again with the same rules.        
  7. If the patwar catches one of the runners while they are moving through four boxes, the runner is declared out and becomes the next patwar in the new game.
  8. If the runners successfully grab all four stones and pass both rounds, they get the chance to be runners again. The same patwar will be the chaser in the next game.

Positions, Tasks and Techniques

RolesPositionsTasksStrategy | Techniques
PatwarStand at the intersection of the tracks, and guard the stones placed at the centre.

At the start, cut the tracks, reach the border on the four sides and return to the centre immediately to mind the stones. Catch the runners who attempt to steal the stones.

Catch as many runners as possible.

Be vigilant of the runners’ attempts to steal the stones from all four sides. It is easier to catch them when they are close to the centre.

Keep changing directions rapidly and unpredictably.

Runners

 

Take positions, one player in each house.

 

 

Watch the patwar’s moves and position and attempt to steal the stones.

Pick as many as possible, but the stones would have to be distributed too.

Save oneself from the tag while moving from house to house.

It is easier to grab all the stones at once and distribute them than each player taking the risk of being tagged out while going near the patwar to take them individually.

Stealing the stones from the centre by misdirecting the patwar’s attention requires feinting movements and swift snatching techniques.

Key Skills Required

Swift reflex actions are critical in the game. Stealing the stones from the centre and distributing them among the other team members needs rapid decision making and fast running.

Children between eight to fifteen years of age enjoy the game, but men and women of any age can participate in the game. It can be played by five individuals of any age who possess adequate running speeds and agility in catching the players. No training-based gameplay is involved for any player in this game, thus making it more enjoyable for older adults.

It is a typical fun vacation game that involves the struggle of stealing the stones from the chaser’s security.

Cautions

The playing area should be flat and smooth to avoid stumbling while playing, as this game is normally played barefoot. An area with slippery surfaces, wet mud or big potholes or rocks may hurt the players.

Skills Developed

The game develops cognitive skills, including rapid reflex actions, quick responses, swift decisions and focused attention. Moreover, it makes children agile, fast runners, and keen observers.

Life Lessons

The pivotal element of the game is stealing the stones and then distributing them to all the players. Each team member knows that everyone has to have the stone. Until then, they cannot win. The game teaches working as a team and making timely decisions in favour of the whole team while, at the same time, saving oneself from getting tagged out.

Current State

Informal groups of children in the village areas of Gujarat, Andhra Pradesh and Karnataka enjoy playing this exciting game on the streets.

Variations of the game

You may omit the last phase of selecting gumpu or chuttu and keep only gumpu as a standard final stage of the game. For quick arrangements, you can use shoes or slippers instead of stones.

Similar Games

Nalugu Stambalata (Andhra Pradesh)

In this game, instead of the four squares, the runners occupy four pillars of the house or corridor—one pillar for each player as their respective homes. The runners must shift from one pillar to the other without being caught, and the chaser has to capture the runners while they shift from pillar to pillar.

Glossary

Houses                 The four square boxes that are assigned one to each runner

Patwar                 The player who is selected to be a chaser

Gumpu                All the runners gather in one box (as a group)

Chhuttu               All the four runners distributed in their respective houses (separated)

Bharatiya Khel Program- An initiative by Indian Knowledge Systems (MoE)

India’s sports culture is thousands of years old, with countless games developed and played in the region.

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