Nalugu Rallu Atta is a recreational street game—a popular form of the run-and-catch-sport played in a relatively small playfield. It was widely played until the late 1980s in rural and urban areas of India. Originating from Andhra Pradesh, this game is based on swiftly stealing four stones from the centre of the court, which are guarded by the chaser, while escaping the tag and reaching safe zones with the teammates.
Region | Name |
Tamilnadu | Naalu Moolai Kal |
Andhra Pradesh | Nalugu Rallu aata |
Region | Name |
Gujarat | Marghi Nu Eendu |
USA, UK | Steal the egg/ Four stones |
Diagram of the play area and players’ moves.
At the beginning, four runners take their positions in one square each, as described in Fig. 4.1, and four stones are placed in a circle drawn in the middle. The runners must steal the stones and bring them to their respective squares without being captured by the patwar (chaser). Then, they must collect all the stones in any one of the squares. Patwar’s aim is to capture the runners while they are on the move.
Number of Players
There are five players. Of them, one will be selected to be the patwar. So, there are four runners and one patwar.
Four independent square boxes of sides measuring 5 ft. are drawn as shown in Fig. 4.1, leaving tracks of about 2 ft. between them, on an open flat playground measuring around 12 ft. x 12 ft. At the intersection of the paths between the squares, a circle is drawn with a 6 in. diameter. Four medium-sized stones are placed in that circle.
A chalk or white powder is required to mark the boundaries, and four small stones of any shape and size are needed. You may use any substitute available for the stones, such as small rubber balls or tiny wood logs.
One set of the game consists of three innings with the same five players. The winner is the runner who is not caught during all three innings of the game and escapes being the patwar every time.
Roles | Positions | Tasks | Strategy | Techniques |
Patwar | Stand at the intersection of the tracks, and guard the stones placed at the centre. | At the start, cut the tracks, reach the border on the four sides and return to the centre immediately to mind the stones. Catch the runners who attempt to steal the stones. Catch as many runners as possible. | Be vigilant of the runners’ attempts to steal the stones from all four sides. It is easier to catch them when they are close to the centre. Keep changing directions rapidly and unpredictably. |
Runners
| Take positions, one player in each house.
| Watch the patwar’s moves and position and attempt to steal the stones. Pick as many as possible, but the stones would have to be distributed too. Save oneself from the tag while moving from house to house. | It is easier to grab all the stones at once and distribute them than each player taking the risk of being tagged out while going near the patwar to take them individually. Stealing the stones from the centre by misdirecting the patwar’s attention requires feinting movements and swift snatching techniques. |
Swift reflex actions are critical in the game. Stealing the stones from the centre and distributing them among the other team members needs rapid decision making and fast running.
Children between eight to fifteen years of age enjoy the game, but men and women of any age can participate in the game. It can be played by five individuals of any age who possess adequate running speeds and agility in catching the players. No training-based gameplay is involved for any player in this game, thus making it more enjoyable for older adults.
It is a typical fun vacation game that involves the struggle of stealing the stones from the chaser’s security.
The playing area should be flat and smooth to avoid stumbling while playing, as this game is normally played barefoot. An area with slippery surfaces, wet mud or big potholes or rocks may hurt the players.
The game develops cognitive skills, including rapid reflex actions, quick responses, swift decisions and focused attention. Moreover, it makes children agile, fast runners, and keen observers.
The pivotal element of the game is stealing the stones and then distributing them to all the players. Each team member knows that everyone has to have the stone. Until then, they cannot win. The game teaches working as a team and making timely decisions in favour of the whole team while, at the same time, saving oneself from getting tagged out.
Informal groups of children in the village areas of Gujarat, Andhra Pradesh and Karnataka enjoy playing this exciting game on the streets.
You may omit the last phase of selecting gumpu or chuttu and keep only gumpu as a standard final stage of the game. For quick arrangements, you can use shoes or slippers instead of stones.
Nalugu Stambalata (Andhra Pradesh)
In this game, instead of the four squares, the runners occupy four pillars of the house or corridor—one pillar for each player as their respective homes. The runners must shift from one pillar to the other without being caught, and the chaser has to capture the runners while they shift from pillar to pillar.
Houses The four square boxes that are assigned one to each runner
Patwar The player who is selected to be a chaser
Gumpu All the runners gather in one box (as a group)
Chhuttu All the four runners distributed in their respective houses (separated)
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