Parampada-sopan-patam
Mokṣa Paṭam Vaikunthapali
Jñāna Chaupar/Gyan Chaupad
Saap Seedhi
Snakes and Ladders
Parampadam (also known as Moksha Patam or Jnana Chaupar) is an ancient Indian board game that teaches moral and spiritual lessons. It is the original form of the modern game Snakes and Ladders.
In Parampadam, the board represents the journey of life (saṃsāra). The ladders stand for good qualities or virtues (guṇa) that help a person rise higher, while the snakes represent bad qualities or vices (doṣa) that bring a person down. The goal of the game is to reach the final square, which symbolizes moksha, or liberation—freedom from the cycle of birth and death.
Traditional versions of the game sometimes had larger boards, such as those with 132 squares, but most modern versions use a 10×10 board with 100 squares.
This game was played in medieval India, Nepal and this region, with boards explicitly mapping virtues and vices and final squares signifying merger with the Divine.
Moral labeling: Traditional boards named squares for guṇa, for example, dāna, śraddhā, and jñāna, and doṣa, for example mada, lobha, hiṃsā. Sometimes including theological concepts like māyā and dharma.
Pedagogic intent: The number of snakes often exceeded ladders to emphasize the difficulty of the path to enlightenment and the vigilance required in dharmic conduct.
This game was transported to England. In 1832, Captain Henry Dundas Robertson presented the ‘Shastree’s Game of Heaven and Hell’ to the Royal Asiatic Society in London, writes Mukherjee in an article. “When the game returned to India, it had become a children’s race game, with the spiritual script deleted and its venom much gone. The colonial filter has cleaned us out a lot”.
practice toward liberation.
The images below depict typical boards



more players.[1][2]
token to its tail (symbolic of doṣa causing regression).
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Feature
72-Square Gyan Chaupar (Hindu)
84-Square Gyan Chaupar (Jain)
100-Square Moksha Patam (Vaishnava)
Grid Size
Typically, 9×8
Typically, 9×9
Most commonly 10×10
Goal Square (Moksha)
68
(Liberation/Heaven)
Varies (Jain Cosmology)
100
(Vaikuntha/Pe rfection)
Starting Point
Square 1 (Narak Dwar)
Varies
Square 1
(or 6 in some texts)
Philosophical Density
Highest
(72 planes/states)
High (Jain concepts)
Medium (Simplified virtues/vices)
Failure Mechanism
72 returns player to 51
(Theological Reset)
Snake triggers regression
Inner moral weakness
Notes
Parampadam embodies India’s pedagogic heritage where play conveys dharmaśāstra insights. By turning chance into moral reflection—through ladders and snakes—it frames progress and
setbacks as consequences within saṃsāra, guiding learners
toward mokṣa as the aspirational end-state.
Bharatiya Khel
Indian Knowledge Systems (IKS) Division
Ministry of Education (MoE),
Government of India,
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