The Kuka Kangrey game, a traditional team sport played in Punjab, focuses on strategy and speed. It involves players from two teams trying to identify hidden lines or patterns created by the opposing team.
Kooka kanghrhey involves a two groups of children: one group is called the owners the other is called servants. There is no limit to the number of players or their age.
The primary goal is for one team to identify the hidden pattern or “lines” of the opposing team while preventing their own pattern from being discovered.
The game is played by dividing the village lane into two halves, one owned by each group. Each group will draw as many lines on the hidden parts of the houses as possible. The aim is to prevent the opponent’s team from finding the lines.
Both teams gather at the centre part of the lane. One player of either team will say “kooka kanghrey” or “patt patteellay” (Punjabi: ਪਟ ਪਟੀਲੋ). At this point the two groups will start to draw the lines. The group that finishes drawing the lines first will send a player to the centre of the lane to shout “kooka kanghrey” or “patt pattellay”. At this point all the players stop drawing lines.
The two groups will go to the opponent team’s part of the lane. The aim is to find the lines drawn by the other team and then strike lines through those lines. After this is done, the team assembles at the starting place.
The two groups will count how many of their lines have been struck through and how many have been left unmarked. The winning team will be the one with the larger number of unmarked lines.
One team draws lines or patterns (like zigzags, straight lines, or curves) within their area.
These lines are made discreetly, hidden or camouflaged to blend with the ground.
The opposing team, now the seekers, enters the area and searches for the hidden lines.
Seekers must avoid crossing into forbidden zones, as marked by the defenders.
The seekers carefully analyze the area to find the hidden lines by observing patterns or textures on the ground.
They must point out the exact location or trace the pattern to claim it as “found.”
The defending team can distract or mislead the seekers through movements or decoys. However, physical interference is not allowed.
If the seekers identify all the hidden lines or patterns within a set time, they win the round. If they fail to find the lines, the defending team wins.
For Defenders:
Use natural elements like dirt or grass to hide the lines better.
Avoid making patterns too symmetrical, as they are easier to spot.
For Seekers:
Observe changes in the ground’s texture or unevenness.
Work as a team, spreading out to cover more ground.
The team with the most successful rounds (either defending or seeking) is declared the winner.
This game fosters teamwork, observation skills, and quick decision-making, making it a fun and interactive activity!
Bharatiya Khel
Indian Knowledge Systems (IKS) Division
Ministry of Education (MoE),
Government of India,
Our office is located in
All India Council for Technical Education (AICTE)
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Vasant Kunj,
New Delhi-110070