The game Jod Saakali (chain) is a unique form of the classic run-and-chase game. It is played by running together with linked hands and involves group moves and coordination. The game consists of a chaser whose aim is to run and catch the other players. Once the chaser catches a player, that player joins hands with the chaser, and they both now chase together. When their pair has caught the third player, then this player also gets added. The chain, now formed of three players, chases other players, and so on.
Maharashtra | Jod Saakali, Son Sankali |
Gujarat | Sankal Sattali |
Netherlands | Blob, Gargon |
Region | Name |
Australia, New Zealand | Gang up Tiggy |
USA, United Kingdom | Chain tag |
The game tests the stamina, coordination with the other runners and escape tricks of each player.
Number of Players
The game is enjoyable with six or more players. We suggest a maximum of 12 players. The beauty of this game is that more players can join in at any stage during the game.
This game is an outdoor game that involves running and chasing. So any open ground with an even surface and without potholes—grass fields, school compounds, streets, parks—will be suitable for playing. Mark a boundary according to the number of players. To give you an idea, an area measuring 60 ft. x 60 ft. will suffice for 10 players.
No equipment or any arrangement is needed to play this game except for marking boundary lines.
Players in the dark are chasers and the dots are runners.
Start the game by selecting a chaser. Other players in the group will be the runners.
The score gained is based on the order in which a runner is caught. The first person to get caught gets the least points, and the points increase in the order of getting caught.
The first runner to get caught gets one point, the second two points, and so on. The last player gets the maximum points. If there are nine players, then the last player standing gets eight points and is declared the winner for the innings.
Roles | Positions | Tasks | Strategy | Techniques |
Chaser | Initially take the position at any corner of the ground. | Chase and catch the runners who are spread out randomly and run in the field. Pair with the first person tagged and progressively form a chain of chasers. Make as many players as possible join the chaser’s chain. | As there are many individuals in the chain with a common objective, coordination is the key. Pick one runner at a time to chase and communicate accordingly. Let all the new members take the lead from the first chaser to ensure coordination. As the length increases, running together may be difficult. So, a slow run or a walk may be preferred. |
Runners | Take random positions on the ground. | Escape the chasers and keep evading. Let the chasers catch the other runners. | Run through narrow areas where the chain of chasers cannot reach. Rapidly change direction to make it difficult for chasers to follow instantly. |
Regions | Names |
Western countries | Reverse tag/Zombi tag |
Romania | Leapsa |
Modern Greece | Kynigito |
Sakali | A chain. Chasers link hands and move together to catch the runners. |
Jod | A linkage or a connect |
Sankal sattali | ‘Seven claps forming a chain’ referring to seven chasers joining hands to form a chain |
Son saakali | A golden chain |
Bharatiya Khel
Indian Knowledge Systems (IKS) Division
Ministry of Education (MoE),
Government of India,
Our office is located in
All India Council for Technical Education (AICTE)
Nelson Mandela Marg,
Vasant Kunj,
New Delhi-110070