Kabaddi is the most popular of the games in this book. It has also been recently revived for entertainment by the formation of professional leagues.
The combative team sport originated in the ancient region. In addition to being a popular game in India, it is also played in Iran, Bangladesh, Nepal and Pakistan. The game is derived from group hunting and village defence tactics. The word kabaddi has its origin in the Tamil phrase kai pidi, which means to hold hands. Rulers from Tamilnadu spread this game to Southeast Asia during their sea trade.
In this contact sport, one player charges into the opponent’s court and attempts to tag the nearby opponents, while all the other opponents manoeuvre to catch the raider.
Region | Name |
---|---|
Andhra Pradesh | Chedugudu saigudu |
Karnataka, Gujarat | Kabaddi |
Kerala, Telangana | Hududu |
Punjab | Kaudi, hututu |
East India | Chadukudu |
Northern India | Kaun-bada |
Region | Name |
---|---|
Tamilnadu | Gudugudu, palinjadugudu, sadugudatthi |
Thailand | Thee-chub |
Maldives | Baibalaa |
Bangladesh | Bhavatik |
Nepal | Dodo |
Malaysia | Chitgodo |
The game’s objective is for a raider to go to the opponent’s court and attempt to touch one or more of the defenders without being caught by the defenders. The raider has to recite kabaddi-kabaddi repeatedly and continuously till his or her breath runs out. The defenders have to constantly evaluate the raider’s movements and find an opportunity to prevent the raiders from returning. The defenders need to have instant coordination.
There are two teams, each consisting of seven active players and three additional players as substitutes.
For formal games, the key officials are one referee, two umpires, one scorer and two assistant scorers. Informal games can be played with one person performing a combined role.
The game duration is 40 minutes with a change in sides after 20 minutes at half-time. There is a 5-minute break during the half-time when the teams switch sides.
A shorter period of 30 minutes is often considered for women, junior girls, sub-junior boys and sub-junior girls.
Kabaddi does not need any special equipment for the play. Hydrated lime powder is needed to mark the boundaries.
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Two sets of fundamental techniques are involved in the game.
Forms of Kabaddi
In different parts of India, various forms of this game evolved, and today’s kabaddi is a synthesis of these variations. In India, four types of kabaddis are played, as described next.
Amar means undying. In this form of kabaddi, whenever any player is tagged, he or she is not eliminated but stays in the court, and the play goes on. For every player tagged, the opposing team earns a point. This game is also played for a fixed time duration. This Amar form of kabaddi is also used by the World Kabaddi Federation (WKF) in its national, beach and circle kabaddi competitions.
In this form, one player is revived against one player of the opposing team who is out: one out, one in. This form of kabaddi is the closest to the present game. The team that eliminates all the opponent’s sides gets four extra points.
Gaminee or Gemini
In this format, an eliminated player stays out permanently. After all the players are tagged out, the team is revived, and the next round continues with all the players included. This format has no fixed time. The disadvantage is that players get no chance to redeem themselves or perform better as they are out till everyone is eliminated.
Punjabi Kabaddi or Circle Kabaddi
Punjabi kabaddi or circle-style kabaddi, which originated in the Punjab region, is also known as Dayare wali kabaddi meaning played inside a physical demarcation. This form is followed in major international tournaments like the Kabaddi World Cup and the World Kabaddi League.
The raider does not recite kabaddi during the raid, and there is a time of 30 seconds for each raid.
Kabaddi requires and develops physical strength and agility in young men and women. During its inception, it was played to boost self-defence skills and develop quick responsiveness to attacks. There are no restrictions on age, gender or weight to play. However, it would be good to have all the players of similar attributes to allow a balanced and enjoyable game.
To eliminate the threat of causing abrasions, nails must be clipped, and players are not allowed to wear any accessories. Players with long hair should tie or clip the hair to prevent it getting caught. Kabaddi is a physical game. Therefore, all players must restrict their moves to the legally allowed and safe moves.
Playing kabaddi develops agility, good muscular coordination, presence of mind, daring, quick reflexes, good lung capacity and an ability to anticipate the opponent’s moves. The players learn to think logically and strategically improve their cognitive skills.
The game inculcates the right spirit to combat with opponents. The participants learn to defend themselves and their team members as well as to fight for them.
Kabaddi requires the team to plan a strategy, think logically and act accordingly. The play also involves running, kicking and dodging past the opponents. It requires one to move and think at the same time and very quickly. Impromptu team configurations and cooperation help develop such skills in real life as well.
Kabaddi was first introduced during the 1936 Berlin Olympics, where it was demonstrated by the Shree Hanuman Vyayam Prasarak Mandal from Amravati in Maharashtra. The same group introduced Kabaddi in the Indian Olympic Games at Calcutta, India, in 1938.
In 1950, the All-India Kabaddi Federation was founded and compiled, and standard rules were structured. The Amateur Kabaddi Federation of India (AKFI) was founded in 1972, affiliated with the Indian Olympic Association (IOA), to spread the game in Asian countries. After the formation of the AKFI, the first men’s national games were held in Chennai. India won the Kabaddi World Cup in 2007, beating Iran.
Kabaddi was included as a category in the 11th Asian Games in 1990. India won the gold medal in all the seven Asian Games except in 2018 when Iran won.
India is also the host to the world’s first kabaddi league.
Kabaddi was popular in ancient India. An abhanga (a part of a poem) by Tukaram, a famous 17th-century Hindu saint, mentions that Krishna played kabbadi when he was young. Meanwhile, in the Mahabharata, Arjuna was able to intrude into the enemy labyrinth and kill enemies without being touched. Some relate this to strategies of kabaddi.
Dhopkhel is similar to Kabbadi and is played popularly in the Assam region. Dhop is a rubber ball that two teams throw across a central line into each other’s courts. Each team sends a player into the opponent’s court. The players in the opponent’s court must catch the ball thrown by their team and make their way back to their team without allowing the opponents to touch them to earn points.
Midline | The line that divides the playfield into two halves. |
Court | Each half of the playfield, divided by the midline. |
Raider | One who enters the court of the opponent. |
Defender | Every player in whose court the raid is being made. |
To put out a defender | If a raider touches any defender and then returns to his or her court, then the defender is said to be put out. |
To hold a raider | Defenders hold the raider and keep him or her in their court until the raider loses breath. |
To reach court safely | After the raid, If the raider touches the midline with any part of the body without losing breath. |
Raid | Charging into the opponent’s court to tag them out. |
All-out | When all the players of a team are ruled out of play, an all-out rule is implemented, and the raiding team earns four extra points for the same. |
Self out | If any player goes out or is pushed out of the boundary line while raiding or defending, the opponents get one point. |
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