Chaupad is one of the oldest board games from India that dates back thousands of years. It is considered a precursor to modern games like Ludo. Beyond its entertainment value, Chaupad holds deep cultural and historical significance. It is mentioned in the epic Mahābhārata where the game plays a pivotal role in the narrative.
Known in different regions and variations as Pachisi, Dayakattai, or Naalparam, Chaupad embodies ancient strategies (yukti) and the interplay of skill (kaushala) and chance (daiva). Chaupad is said to be the national board game of India. It is called as Pagade (Kannada), Chaupar/Chausar(Hindi), Sogatabaji (Gujarat/Rajasthan), Sokkattan (Tamil), Dayakattam (Tamil), Pagdi Pat (Marathi), Parcheesi (English – USA).
Lord Shiva and Parvati playing chaupad
In the Mahābhārata, the game of dyūta (dice) sets the stage for key events, symbolizing human tendencies toward competition, fate, and decision-making. Chaupad thus serves as an example of how leisure activities were interwoven with dharmic lessons in ancient society.
According to an article (in the DNA) by Roshni Nair, Irving Finkel,
the author of Ancient Board Games Irving said, “The English tore
the rule book and created an alternative requiring not the slightest response of the soul. They took the good out of that game, repackaging and importing it to India as stupid, anodyne Ludo… Now I see Indians playing Ludo, totally oblivious about the damn good game their forefathers played.
The objective is to move all four pieces once around the outer squares of the board, then into the central column (‘gṛha-mārga’) and finally into the hṛdaya-sthāna (home), before opponents do.
Roll 2 Dices → Add both dice values. Example: If you roll 3 + 5 = 8, you move a piece 8 steps.
Moving path for all the red Gotis
Once pieces are out:
Traditionally marked by different design or usually the cross- center intersections.
After completing one full circuit on the board, the piece reaches its home-entry row. The moves must be exact to reach the final home square.
If the dice roll score is more than required, you cannot enter the Charkoni, you must use that score to move another piece.
The first player to bring all 4 pieces into the home square wins.
If you roll the dice and you get a score of 4 + 2 = 6. If there is no piece on the board yet, you can bring one piece out.
On the next turn, you roll 3 + 5 = 8, then move your piece 8 steps ahead. If you land on any of the boxes with the opponent’s piece, you capture the opponent’s piece and it goes back to the Charkoni.
The first player to bring all four pawns to the hṛdaya-sthāna wins.
Digital variants like Ludo King simplify Chaupad, removing safe zones and complex shell scoring. Yet the original Chaupad remains a treasured example of ancient Indian game-craft blending daiva and purushakāra (chance and effort).
Bharatiya Khel
Indian Knowledge Systems (IKS) Division
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