One central pit called the “Ram Kund”.
One smaller pit for each player, arranged in a circle around the Ram Kund.
Each player gets a pit around the circle, equidistant from each other.
The central pit (Ram Kund) remains empty initially.
Starting the Game:
Throwing the Ball:
Action After the Ball Lands:
If Tagged:
If the original thrower is tagged, they remain the thrower for the next round.
If they escape successfully, the tagged player continues as the thrower.
Special Rule for the Ram Kund:
The game continues until a predetermined time or score.
The player with the fewest tags or the most successful throws wins.
This version of Ram Kund is a dynamic game that requires agility, quick reflexes, and strategic movement, making it a fun and engaging activity in shakhas!
Here’s the revised explanation with the term Ram Kund:
Players dig small holes (about 9 inches wide and 6 inches deep) in the ground. These holes are called khutis.
Each player is assigned a khuti, and there should be as many khutis as players.
A larger hole, called Ram Kund (Ram’s well), is dug in the center of the playing area.
One player is chosen as the “key player,” who starts the game.
The key player throws a ball made of rags high into the air.
Another player catches the ball.
The key player carries the player who caught the ball to their assigned khuti.
The carried player then tries to kick the ball into their khuti.
If the carried player successfully kicks the ball into their khuti, the roles reverse.
The carried player becomes the key player and carries the original key player to their khuti for their turn to kick.
If the ball lands in another player’s khuti (not the kicker’s), the kicker and the owner of that khuti switch roles.
The new key player then continues the game.
If the ball lands in the Ram Kund, the player who threw the ball must try to tag another player with it.
All other players run and try to avoid being hit by the ball.
The game continues with players switching roles and the ball being kicked or thrown into various khutis.
This cycle of carrying, kicking, role-switching, and tagging adds excitement and unpredictability to the game.
Here’s the revised explanation with the term Ram Kund:
Players dig small holes (about 9 inches wide and 6 inches deep) in the ground. These holes are called khutis.
Each player is assigned a khuti, and there should be as many khutis as players.
A larger hole, called Ram Kund (Ram’s well), is dug in the center of the playing area.
One player is chosen as the “key player,” who starts the game.
The key player throws a ball made of rags high into the air.
Another player catches the ball.
The key player carries the player who caught the ball to their assigned khuti.
The carried player then tries to kick the ball into their khuti.
If the carried player successfully kicks the ball into their khuti, the roles reverse.
The carried player becomes the key player and carries the original key player to their khuti for their turn to kick.
If the ball lands in another player’s khuti (not the kicker’s), the kicker and the owner of that khuti switch roles.
The new key player then continues the game.
If the ball lands in the Ram Kund, the player who threw the ball must try to tag another player with it.
All other players run and try to avoid being hit by the ball.
The game continues with players switching roles and the ball being kicked or thrown into various khutis. This cycle of carrying, kicking, role-switching, and tagging adds excitement and unpredictability to the game.
Bharatiya Khel
Indian Knowledge Systems (IKS) Division
Ministry of Education (MoE),
Government of India,
Our office is located in
All India Council for Technical Education (AICTE)
Nelson Mandela Marg,
Vasant Kunj,
New Delhi-110070