Fairly popular in Maharashtra and Tamilnadu, atya-patya is an ancient athletic sport with complex rules. Originating from the agricultural region known as kilithattu in Tamilnadu, the game has long been marked as a test of strategic thinking and physical agility. This game promotes Tamil identity at a national platform.
The play involves running to the end of the playfield and back, cutting nine breadthwise sections while defending against the opposing team’s efforts to obstruct. Besides entertainment and exercise, the sport is a fine combination of individual swiftness and collective team performance.
Region | Name |
Gujarat | Aata-pata, Kharo-paat, Luni -paat |
Tamilnadu | Kilithattu, Thattukada, Uppukodu, Uppupattai |
Bengal | Doria bandha |
Region | Name |
Maharashtra | Sur-patya, Atya-patya, Saragari, Saramani |
Punjab | Lonapati, Surpati chikka |
Europe | Game of feints, Militant chase |
The goal of the offensive team is to cross all the trenches and return to the front trench to score points. If any of the offensive team players succeed in moving across all the sections and return safely, without being touched by any of the opposing team members minding the trenches, the offensive team earns the full score. The team on offense is called lonawale and the defenders are patiwale.
Two teams, Lonawale (in Grey) and Patiwale (in black)
A chalk powder or white powder to draw the baselines, a whistle, a stopwatch and score sheets are needed.
There is no dress code for informal games. The game is played barefoot for both informal and official matches. The players wear shorts and numbered t-shirts, having different colours for each team in official matches.
The Atya-patya Playfield
There are two teams with nine members per team. Unlimited substitutions are allowed with a maximum of two reserve players on each team. Additionally, there is a referee and a scorer.
There are four umpires, one for each offensive player on the field, and one referee for the central and front trenches who also takes the role of the surr empire. Each umpire gives decisions only for the designated trench. These empires also note the number of times the trench has been crossed by each team and hand over the records to the referee and the scorer at the end of the game.
Each game consists of two innings. At the end of each inning, there is a break of 5 minutes. Each team gets 7 minutes of playtime with a 2-minute break in between. The final result is decided based on the results of three matches.
The Surr and the Patiwala Obstructing Lonawala Members
The game is played by two teams: the patiwale (defenders) and the lonawale (raiders). The individual members are referred to as patiwala and lonawala.
The goal for patiwale is to obstruct lonawale when they proceed through each track. The patiwale stand in each square at the intersection. At first, a batch of four members of the lonawale team enter the field and have to race to the next rectangular sections (between the trenches), dodging the patiwale.
After crossing all the trenches up to the last trench, when a lonawala reaches behind the last patiwala who is facing the front trench, he or she utters the word tond loudly and clearly, addressing the patiwala. Immediately upon hearing this call, the patiwala turns around and faces the back trench to obstruct the lonawala proceeding back towards the front trench. This action is called giving tond.
So, the last patiwala now turns around and faces the direction for tagging the lonawala would now be towards the front trench.
As soon as lona is scored by one player, that is, all the trenches are crossed, the referee announces the same. On such an announcement, all the lonawala who have not been tagged out must go to the front trench, and the game starts again. The duration of time for the innings is 7 minutes only.
Roles | Positions | Tasks | Strategy | Techniques |
Lonawale | At the start, the first batch of four players stand just near the front trench. | Cross all the nine trenches and come back to the front trench without getting tagged out by the patiwale minding each rectangular court. After reaching the last trench, support the other proceeding teammates by asking for tond. | Move quickly and dodge constantly to break the concentration and divert the attention of the patiwala who is in front. Simultaneously, keep an eye on other teammates to support them by giving hints for safe and timely movements. |
Patiwale | Stand in the vertical central trench, one on each square of the intersection. In the beginning, face the front trench, and after the tond, face the back trench. | Obstruct the proceeding lonawale and tag them out by touching with the hand while moving only in the designated horizontal track. | Be extremely vigilant and alert to check the directions and moves of the opponents. Form a ring with the support of the surr to trap the opponents and rule them out. |
Surr (captain) | Take a position in the front trench, ready to start the game by cutting the squares. | Start the game by cutting the first two trenches quickly while a batch of four lonawale enters the court. Obstruct their forward moves and tag them out while they move from one court to the next. | Be watchful and find out where to form a ring with the other patiwala to catch three or more proceeding lonawala players in the same court. |
This game requires quick reflexes, strategic thinking, agility and alertness. It includes obstructing, dodging and tagging activities and, hence, is sometimes described as ‘the game of feints’. For the best performance overall, physiological fitness plays a crucial role. Variables such as agility, reaction time, vital capacity and muscular endurance capacity of individuals can be additional qualities for the players.
The game requires a relatively small playing area and can also be played on the streets. Almost no equipment is needed, and it is easy to organise quickly. Age or gender is no constraint, but the player should be energetic enough for the necessary physical exertion. In the villages, the open fields are great for this game as injuries due to accidental falls can be minimised.
The players should not push or obstruct the opponents by foot to try to aggressively tag them. This game is all about running fast and progressing despite hindrances. So, each player should be cautious about balancing the body well to avoid stumbling.
Use hydrated lime powder or deeply engraved lines to mark the boundary and all the trenches because the frequent moves of the players may soon erase the lines marked by chalk.
Playing this game helps the body to be sturdy and healthy. Strenuous efforts develop physical, mental and neuromuscular coordination. In each trench, players need to stretch their bodies, which helps with fitness.
Origin and References
This game was popular during the 16th century, and it is mentioned in the abhangaas (verses) of the Marathi guru Shiromani Sant Tukaram Maharaj.
Traditionally, there were no approved rules for this game. Akhil Maharashtra Sharirik Shikshan Mandal made efforts to develop this game. They introduced the modern form of this game in 1935 along with the rules which are used even today.
Atya-patya Federation of India was formed in 1982 and the game was revived with the first national tournament held in Nagpur, India, in 1982.
For the first time, the National Atya-patya Championship was conducted in 2010 in Thane, India. Around 18 men’s teams and 13 women’s teams from around 24 states participated.
The first South Asian Atya-patya Championship was held in Bhutan in June 2013. It was won by India.
In case of fewer players and a small playing area, you may reduce the number of trenches to 6 and the number of players to 12 in total. The playing method and rules would be the same as the main game.
Surr
Surr is played between two teams, with a minimum of four players in each team, on a square court divided into four equal quadrants. Two perpendicular lines of defence run through the middle of the court, intersecting each other. The offence team gathers in the first quadrant while the defence players are on the lines of intersection.
The defence team’s objective is to enter the other three quadrants without being touched by any defender. The defenders aim to stop them from doing so by tagging them. Any offence player who gets touched by a defender is ruled out of the game. The surviving offence players have to enter each quadrant one at a time and then gather in the square selected by defenders before entering the next square.
Once all the surviving offence team players gather in a new square, they shout ‘Bol Den Goivan Surr!’ together.
If any offence player survives and reaches the final square, then their team wins the game. Otherwise, the defenders win.
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