Gella chutt is an outdoor team game of Tripura, India, once widely popular in north-east India. Played by two groups, the king group and the enemy group, it is a form of run-and-chase game. The objective is to save the king from prison and aid that player to reach his house. The king’s move from the prison to the house is called gella chutt, which translates to ‘the king ran away’.
The king’s group, called rakshak, attempts to free the king by sending a team member to the prison to rescue the king, without being captured by a member of the opposing team. The enemy group is called shatru. Shatru players scatter all around the prison to prevent the king’s escape. The rakshaks focus on the king’s moves. They save him or her from the enemy by forming a fence around the king and moving ahead quickly while tagging out the enemies.
Bihar, Uttar Pradesh | Seeta uddhar |
Kerala | Mandi kunju |
USA | Darebase |
Punjab | Budhi basanti |
West Bengal | Budhi kapati, bau-basanti, budir chu, bauchi |
Medieval Europe | Prisoner’s base |
The game’s objective is for the player of the rakshak group to take the king to the house from the circular court marked as the prison. They must pass through an area in which the opponents (enemies) are scattered to catch the king and the defenders. If the king makes it to the house, then the rakshaks earn a point. If any shatru touches the king, then the king is declared dead. The teams then interchange roles to play the next round. With a lot of players running, this game is lively and exciting at all times.
The game is played by two teams: the king group and the enemy group. The number of players in each group is around seven to nine. The number of participants in the game may differ depending on the size of the playing area and the number of available players. From the defending group, a player—generally the strongest one—is selected as the king. This player is crucial as the play revolves around saving or catching the king.
This game requires two regions in the playground, 50 m apart. As shown in Fig. 13.1, there is one rectangular region on the left and a circular one called the prison on the right. The sizes of the courts can be drawn as per the number of players in a team. Typically, the prison is about 2 m in diameter, and the house is about 5 m x 2 m. The house should accommodate all the rakshaks except the king. The external boundary of the play area is about 60 m x 30 m, but the area can be reduced or enlarged based on the availability of space and the number of players.
Chalk sticks or lime powder is required to mark the boundaries of the play area.
Position of the Players at the Beginning
Players in action with the King shown with a Star.
Roles | Positions | Tasks | Strategy | Techniques |
King | Take a position in prison. | Attempt to escape the prison and reach the house with the support of the rakshaks. | Do not leave the prison until some of the teammates come to guard and support in escaping. The king is the key player, and therefore, staying alive is the primary objective while escaping. |
Rakshaks | At the start, take a position in the house. | Run towards the prison, one by one, to support the king’s escape and guard the king from tagging by the shatru group. | Focus on the king’s moves and save him or her from the shatru by forming a fence. Move ahead quickly while tagging out the enemies. |
Shatrus | Surround the prison and scatter in the field. | Follow the rakshaks moving towards the prison, tag them out and keep a watch to instantly tag the king if he or she leaves the prison. | Try to divert the attention of the players guarding the king and separate them from the king. |
Fast running, quick decision making and vigilance are preferred skills for the participants. The player selected as the king is at the centre of the game, so that player needs to be strong, swift and more alert to be on the winning side. The game engages the players in a series of feints and dares.
Gella chutt is ideal for a big group of players and with large open spaces as playfields. Players aged between eight to fifteen can play this game on the grounds near their houses or even on the streets. The game is running and chasing, and no specific skill or training is essential to begin playing.
The game involves speed and zigzag running, so the playground should be even-surfaced and dry to avoid any injury from stumbling.
Though unnecessary in casual games, it is advisable to draw an outer boundary of the playing area to avoid unnecessary arguments if some players run far away. You may assign some trees, buildings or a road as the end of the playground.
The game allows for vigorous exercise, judgement of movements and risk-taking. It develops the running speed of players, logical thinking and cooperative strategy-building.
The game develops decision-making ability, keeping the team objective as the primary goal. The players may be in a dilemma because they have to choose between self-safety and common interest. At times, in the game, if they choose to act in self-interest, it may push the team to a loss. We sometimes face this situation in the course of life, and the experience gained in the game can be helpful to make the right decisions. An article on the website PsycholoGenie furnishes the meaning of this concept along with examples.
The game has lost its popularity in India now. In the villages of Tripura and Uttar Pradesh, however, we may find children enjoying this game.
The game is also known as Dare Base in Western countries. In F. Anstey‘s comic novel Vice Versa (1882), the boys at Dr Grimstone’s boarding school are required to play a game called ‘chevy’ and said to be commonly known as a prisoners’ base.
Dare Base was the original title of the 1952 Nero Wolfe mystery novel Prisoner’s Base by Rex Stout (1886–1975). The plot clearly references the game.
Budi Basanti or Seeta Udhaar /Bauchi (The Old Lady)
Instead of the king in prison, the key player is Seeta who is captured and kept in Lanka and guarded by demons. The other players of the team are in the big circle, and their goal is to rescue Seeta from captivity, just like we discussed rescuing the king. The chief variation is the rakshaks holding their breath like in kabaddi, when they go to Lanka and back to Ayodhya.
Gella The king
Chutt Ran away/escaped
Bharatiya Khel
Indian Knowledge Systems (IKS) Division
Ministry of Education (MoE),
Government of India,
Our office is located in
All India Council for Technical Education (AICTE)
Nelson Mandela Marg,
Vasant Kunj,
New Delhi-110070